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donut.c/doughnut.py
Arkaprabha Chakraborty b19ea4b759 Initial commit
2022-01-05 22:58:39 +05:30

120 lines
3.7 KiB
Python

from os import name, system, get_terminal_size
from math import sin, cos, pi
# Screen dimensions
screen_width = screen_height = (
get_terminal_size().lines
if get_terminal_size().lines < get_terminal_size().columns
else get_terminal_size().columns
)
# Jump values for theta and phi
theta_jump = 0.07
phi_jump = 0.02
R1 = 1
R2 = 2
K2 = 5
# Calculate K1 based on screen size: The maximum x-distance occurs roughly at
# the edge of the torus, which is at x=R1+R2, z=0. we want that to be
# displaced 3/8ths of the width of the screen, which is 3/4th of the way from
# the center to the side of the screen. We also substract 2 from the
# screen_width to introduce a border.
# screen_width-2*K2*3/(8*(R1+R2)) = K1
K1 = (screen_width - 2) * K2 * 3 / (8 * (R1 + R2))
def render_frame(A, B):
# Precomputing sines an cosines
cosA = cos(A)
sinA = sin(A)
cosB = cos(B)
sinB = sin(B)
# Creating 2D arrays
output = []
zbuffer = []
# Initializing 2D arrays
for i in range(screen_height):
output.append([" "] * (screen_width))
zbuffer.append([0] * (screen_width))
# Value of theta increases until it completes a rotation around the
# cross-sectional circle of the torus
theta = 0
while theta < 2 * pi:
# Precomputing sines and cosines of theta
costheta = cos(theta)
sintheta = sin(theta)
# Value of phi increases until the circle completes a revolution around
# the center of the torus
phi = 0
while phi < 2 * pi:
# Precomputing sines and cosines of phi
cosphi = cos(phi)
sinphi = sin(phi)
# (x, y) coordinates of the circle before revolution
circlex = R2 + R1 * costheta
circley = R1 * sintheta
# Final 3D coordinates after revolution
x = circlex * (cosB * cosphi + sinA * sinB * sinphi) - circley * cosA * sinB
y = circlex * (sinB * cosphi - sinA * cosB * sinphi) + circley * cosA * cosB
z = K2 + cosA * circlex * sinphi + circley * sinA
# Inverse of z
zinv = 1 / z
# (x, y) coordinates of the 2D projection
xp = int(screen_width / 2 + K1 * zinv * x)
yp = int(screen_height / 2 - K1 * zinv * y)
# Calculating luminance
L = cosphi * costheta * sinB - cosA * costheta * sinphi - sinA * sintheta
+cosB * (cosA * sintheta - costheta * sinA * sinphi)
# L ranges from -sqrt(2) to +sqrt(2). If it's < 0, the surface
# is pointing away from us, so we won't bother trying to plot it.
if L > 0 and zinv > zbuffer[xp][yp]:
# Test against the z-buffer. Larger 1/z means that the pixel is
# closer to the viewer than what's already plotted.
zbuffer[xp][yp] = zinv
luminance_index = int(L * 8)
# Now the luminance_index is in the range 0..11 (8*sqrt(2)
# = 11.3) now we lookup the character corresponding to the
# luminance and plot it in our output.
output[xp][yp] = ".,-~:;=!*#$@"[luminance_index]
phi += phi_jump
theta += theta_jump
# Clearing old frame and printing new frame
system("cls") if name is "nt" else system("clear")
for i in range(screen_width):
for j in range(screen_height):
print(output[i][j], end="")
print()
if __name__ == "__main__":
A = 0
B = 0
# Calling render_frame() n times
while True:
render_frame(A, B)
A += 0.07
B += 0.03