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236
.clang-format
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236
.clang-format
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---
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||||||
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Language: Cpp
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||||||
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# BasedOnStyle: LLVM
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||||||
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||||||
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AlignAfterOpenBracket: Align
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||||||
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||||||
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AlignConsecutiveAssignments:
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||||||
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Enabled: false
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||||||
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AcrossComments: false
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||||||
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PadOperators: true
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AlignConsecutiveBitFields:
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Enabled: false
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AcrossEmptyLines: false
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AcrossComments: false
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AlignCompound: false
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PadOperators: false
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AlignConsecutiveDeclarations:
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Enabled: false
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AcrossEmptyLines: false
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AcrossComments: false
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AlignCompound: false
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PadOperators: false
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AlignConsecutiveMacros:
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Enabled: false
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AcrossEmptyLines: false
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||||||
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AcrossComments: false
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||||||
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AlignCompound: false
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||||||
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PadOperators: false
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||||||
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AlignConsecutiveShortCaseStatements:
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||||||
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Enabled: false
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||||||
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AcrossEmptyLines: false
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||||||
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AcrossComments: false
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||||||
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AlignCaseColons: false
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||||||
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AlignEscapedNewlines: Right
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||||||
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AlignOperands: Align
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AlignTrailingComments:
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Kind: Always
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||||||
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AllowShortCaseLabelsOnASingleLine: false
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||||||
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AllowShortEnumsOnASingleLine: true
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||||||
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AllowShortFunctionsOnASingleLine: All
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||||||
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AllowShortIfStatementsOnASingleLine: Never
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||||||
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AllowShortLambdasOnASingleLine: All
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||||||
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AllowShortLoopsOnASingleLine: false
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||||||
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AlwaysBreakAfterDefinitionReturnType: None
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||||||
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AlwaysBreakAfterReturnType: None
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||||||
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||||||
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- __capability
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BeforeElse: false
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||||||
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BeforeLambdaBody: false
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||||||
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BeforeWhile: false
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||||||
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IndentBraces: false
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||||||
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SplitEmptyFunction: true
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||||||
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SplitEmptyRecord: true
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||||||
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SplitEmptyNamespace: true
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||||||
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BreakAfterAttributes: Never
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||||||
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BreakAfterJavaFieldAnnotations: false
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||||||
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BreakArrays: true
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||||||
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BreakBeforeBinaryOperators: None
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||||||
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BreakBeforeConceptDeclarations: Always
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||||||
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BreakBeforeBraces: Attach
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||||||
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BreakBeforeInlineASMColon: OnlyMultiline
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||||||
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BreakConstructorInitializers: BeforeColon
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BreakInheritanceList: BeforeColon
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||||||
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||||||
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- foreach
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- Q_FOREACH
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- BOOST_FOREACH
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IfMacros:
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- KJ_IF_MAYBE
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- Regex: '^"(llvm|llvm-c|clang|clang-c)/'
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CaseSensitive: false
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||||||
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- Regex: '^(<|"(gtest|gmock|isl|json)/)'
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Priority: 3
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SortPriority: 0
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CaseSensitive: false
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- Regex: '.*'
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Priority: 1
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SortPriority: 0
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CaseSensitive: false
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IncludeIsMainRegex: '(Test)?$'
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IndentCaseBlocks: false
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IndentCaseLabels: false
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IndentGotoLabels: true
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IndentPPDirectives: None
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||||||
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IndentRequiresClause: true
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IndentWidth: 4
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IndentWrappedFunctionNames: false
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||||||
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InsertBraces: false
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||||||
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InsertNewlineAtEOF: false
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||||||
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InsertTrailingCommas: None
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||||||
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Binary: 0
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BinaryMinDigits: 0
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Decimal: 0
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DecimalMinDigits: 0
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Hex: 0
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HexMinDigits: 0
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JavaScriptQuotes: Leave
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JavaScriptWrapImports: true
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KeepEmptyLinesAtTheStartOfBlocks: true
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KeepEmptyLinesAtEOF: false
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LambdaBodyIndentation: Signature
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LineEnding: DeriveLF
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MacroBlockBegin: ''
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MacroBlockEnd: ''
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MaxEmptyLinesToKeep: 1
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||||||
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NamespaceIndentation: None
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||||||
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ObjCBinPackProtocolList: Auto
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ObjCBlockIndentWidth: 2
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ObjCBreakBeforeNestedBlockParam: true
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ObjCSpaceAfterProperty: false
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ObjCSpaceBeforeProtocolList: true
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PackConstructorInitializers: BinPack
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PenaltyBreakAssignment: 2
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PenaltyBreakBeforeFirstCallParameter: 19
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PenaltyBreakComment: 300
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PenaltyBreakFirstLessLess: 120
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PenaltyBreakString: 1000
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PenaltyBreakTemplateDeclaration: 10
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PenaltyExcessCharacter: 1000000
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PenaltyIndentedWhitespace: 0
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PenaltyReturnTypeOnItsOwnLine: 60
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||||||
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PointerAlignment: Right
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||||||
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PPIndentWidth: -1
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||||||
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QualifierAlignment: Leave
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||||||
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ReferenceAlignment: Pointer
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||||||
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ReflowComments: true
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||||||
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RemoveBracesLLVM: false
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||||||
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RemoveParentheses: Leave
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||||||
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RemoveSemicolon: false
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||||||
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RequiresClausePosition: OwnLine
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||||||
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RequiresExpressionIndentation: OuterScope
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||||||
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SeparateDefinitionBlocks: Leave
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||||||
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ShortNamespaceLines: 1
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||||||
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SortIncludes: CaseSensitive
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||||||
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SortJavaStaticImport: Before
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||||||
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SortUsingDeclarations: LexicographicNumeric
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||||||
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SpaceAfterCStyleCast: false
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||||||
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SpaceAfterLogicalNot: false
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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SpaceBeforeCtorInitializerColon: true
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||||||
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SpaceBeforeInheritanceColon: true
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||||||
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SpaceBeforeJsonColon: false
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AfterControlStatements: true
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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Minimum: 1
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||||||
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Maximum: -1
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||||||
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||||||
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||||||
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- CF_SWIFT_NAME
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||||||
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||||||
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- PP_STRINGIZE
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||||||
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- STRINGIZE
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||||||
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...
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||||||
21
maps/21x21.maze
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21
maps/21x21.maze
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@@ -0,0 +1,21 @@
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111111111111111111111
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||||||
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401000100000001000001
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||||||
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101011111110101110111
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||||||
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100000000000100010001
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||||||
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111110111111111110111
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||||||
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100010101000101010001
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||||||
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101010101011101010101
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||||||
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101010000010101000101
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||||||
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101110111110101110101
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||||||
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100010000000000000101
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||||||
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111010111111111110111
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||||||
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100000000010001000101
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||||||
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111110111110101010101
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||||||
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101010000000101010001
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||||||
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101011101111111111101
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||||||
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100000100010100000101
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||||||
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101011111110101111101
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||||||
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101010000000100000001
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||||||
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101111101110101110111
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||||||
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100000001000000010003
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||||||
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111111111111111111111
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||||||
33
maps/33x33.maze
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33
maps/33x33.maze
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@@ -0,0 +1,33 @@
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111111111111111111111111111111111
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||||||
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400000001000000010001000000000001
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||||||
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111011111110111011101010101110111
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||||||
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101000101010101010001010101000001
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||||||
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101011101010101010111010111110111
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||||||
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100000100000100000100010100000001
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||||||
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111010111110111110101111111110111
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||||||
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100010100010000010001010101000101
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||||||
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101011101111111111101010101011101
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||||||
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101010000000100000000010000000101
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||||||
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101110111010111110101111101011101
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||||||
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100000101010100000100010001000001
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||||||
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111010101111101010111011111111111
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||||||
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100010001000001010100000000000001
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||||||
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101011101010111110101011111110101
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||||||
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101010100010001000101000001000101
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||||||
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101010111011101111111111111111111
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||||||
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101000100010001010001000000000001
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||||||
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111111111011111011101110111010111
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||||||
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100000100010101010000000001010001
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||||||
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101110101010101011111111111110111
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||||||
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100010101000100000101010001000001
|
||||||
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111010111010111010101010111010111
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||||||
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100010001010100010001000100010001
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||||||
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111011111110111110111110101010111
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||||||
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100000101000000010000010001010101
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||||||
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101111101010111110111110111110101
|
||||||
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100010000010000000100000001000001
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||||||
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101111111011111110111111101111101
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||||||
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100010000000100000100010000000101
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||||||
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101011101011101010101010101111101
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||||||
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101000001010001010001000100000101
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||||||
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111111111111111111111111111111131
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49
maps/49x97.maze
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49
maps/49x97.maze
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@@ -0,0 +1,49 @@
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4011111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
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0010001000001010000010101000100000100000100000001010000010001000001000000010000010101000100000101
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||||||
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1010111110111010111110101010101111101110111011111010101111101111101011111010111010101011111010101
|
||||||
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1000001000000010100010000010000010001000000000000010100010000000001000001000101010101000101010001
|
||||||
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1011101110111110101111111110101011111010101110111011101111111111101110111010101010101110101011101
|
||||||
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1000100000001010000010101000101010100010101010001000000000100000000010100010100000101000000010101
|
||||||
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1010111111101010111110101011111110101010111011101010111011101011111111101111101110101111111110101
|
||||||
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1010001010000000101010001000101000001010001000001010100000101000100000000000101000001010000000001
|
||||||
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1110111011111111101010111011101111111011111111101110101111111010111110111111101111111011101011101
|
||||||
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1000101000001000100000100010000000001010000000000010101010000010100010101010000010000000001000101
|
||||||
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1110101110101011111011101010111110111111111011101011111010101011101011101011101111101011111111101
|
||||||
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1010001000101010100000101000001000101010000000101000001010101000101010000010000010101010101010001
|
||||||
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1011101111101010101111111110111111101011101111111110111011101111111011101111111010111110101010111
|
||||||
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1000101010100000100010000000001000001000101000100000000010000000000000001010100010000010000000001
|
||||||
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1011101010111010111011111111101010101110101110101011111010111110101010111010101111101110111010101
|
||||||
|
1000000000100010100000100000000010100000100000101000100000000010101010100010000000001000001010101
|
||||||
|
1010111010101111101010111111101111111010111110111110111111101110101111101011111110111011111111101
|
||||||
|
1010101010000010101010101010100000100010000000000010000000100010101010001000100000000000101010001
|
||||||
|
1011101111101110111010101010101111111110111111101011111110101111111010111111101011111011101010111
|
||||||
|
1010001010001000000010101000001010101010001000001010100010100010001000001000001000001000100010001
|
||||||
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1011101011111011111011101011101010101010111111111110101110111111101011101011101010111011111010101
|
||||||
|
1010001000000010101000100010000010000010100010001010000010100000101010000010001010001000000010101
|
||||||
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1011101011101010101011101111101011111011101110111011101110101111101110111110111110111110111111111
|
||||||
|
1000000010001010100010000010101010000000101010000000000010000000101010100010001010001000000000001
|
||||||
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1011111111111010111110101110101011101110101010111011111011101110101011101010111010111110111011111
|
||||||
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1010100000000000100010101010001010000010001000100010000000001010000010001010100000100000001010001
|
||||||
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1110101011111011101011101010111010111111111110111111101011101011111010101111111011111110111011101
|
||||||
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1000001000100000001010001010001000100000001000101000101010001000000000100010000000001000001000001
|
||||||
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1111111110111011101110101010111110111011111011101011101010101110111011111110101111101110111110101
|
||||||
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1000100000001000100010100010001010101010001000001000001010101000001000001000101000101010100000101
|
||||||
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1010101111111011101111101111111011101011101011101110111110111011111111101111111110111011111010111
|
||||||
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1010000000101010100000101000100000100000001010101000001000100000001000000000100010101000101010001
|
||||||
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1010111110101010111111101010101111101110111010111111111111111111111010101111101110101010101110111
|
||||||
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1010100000001010000000000010101000001000001000001000000000000010100010101010101000100010100010101
|
||||||
|
1111111010101111111110111011101010101110111111101110101111101110101110101010101110111011101110101
|
||||||
|
1010001010100010001000101000100010101010000000000010101010000000101010100010001000100010100000001
|
||||||
|
1011101110101111101010101110101110101011101111111010111010111010111010111110101010111010101011101
|
||||||
|
1000001010101000101010101010100010101000001010101010101010101010000010000010101010000010101010001
|
||||||
|
1110101010111011101011101011111111111111111010101010101011101110101111111111101010111010101011101
|
||||||
|
1000100010000000001000101000100000001000000000000000101010000000100000001000101010001000101000101
|
||||||
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1010101110111110101011101011101010111011111011101110101011111111101110111110101110111010111011111
|
||||||
|
1010100010001000100010000010001010101010000000100010000010100000000010001000000000100010101000001
|
||||||
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1011111110111110111111111011101011101110111111111110111110101010101111101110111011111111101011111
|
||||||
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1000000000001000000000001000101010000010001000100010101010001010101000000010001000000000001010101
|
||||||
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1011111011101011111010101011111010111010111011101010101010111111111010111011101111111011101010101
|
||||||
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1000001010001000001010100000100000001010000000101010000010100010000010100000000010100010000010101
|
||||||
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1111101110101110101111111110111111101111101011111010101111111010111010101111111110101111111010101
|
||||||
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1000001000100010100010000000000000000000101000100000100000100000100010100000000000101000000000000
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||||||
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1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111103
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||||||
65
maps/65x65.maze
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65
maps/65x65.maze
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|||||||
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40111111111111111111111111111111111111111111111111111111111111111
|
||||||
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00001000101000000000001000000000100010001000000010100010100000001
|
||||||
|
10111110101110111111101011111011111011101011101010111010111110111
|
||||||
|
10000010100010000000100010001010100000000010101010000010001000101
|
||||||
|
11101010101010101011111010111110101011111110101010111011101110101
|
||||||
|
10001000101000101010100000001000101000101000101000001000000000001
|
||||||
|
11111010111110111110111110101010111011101110111110111110111011111
|
||||||
|
10100010100000100000001000101010100000100000100000100000001000101
|
||||||
|
10101110101110111011111110101110101110111011111011101110111111101
|
||||||
|
10101010101000000010100010100010101010100000101010101010000000001
|
||||||
|
10101011111011111010101011101110111011101110101010111011101111111
|
||||||
|
10000000000000100000101000101000000000101000101010000000100000001
|
||||||
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11111111101011111011101110101110111111111010101111111010111110111
|
||||||
|
10100010001010100000000010101000101010000010001010000010000000001
|
||||||
|
10101111101010111110111011111110101011101010111011111110101111101
|
||||||
|
10000000101010001000100000000010000010101010001000000000101000001
|
||||||
|
10111110111111101010111111101111101010111010101010111111111111101
|
||||||
|
10001000000000001010101000001000001000100010101010000000000010001
|
||||||
|
10101111101110111011101110111110101011111011111011111111111111101
|
||||||
|
10101010000010000010000000100000101010000000100000000000000010001
|
||||||
|
11111010111010111111111110101111111111101110111011101111111111101
|
||||||
|
10001000100010000010001010001000101000000010101010000010000010001
|
||||||
|
10101011101011111011101010111110101111101110101011101111101011101
|
||||||
|
10100010001000101010100010000000101000100010100010000010101010101
|
||||||
|
11111110111111101110111011111010101110101011101110111010101110101
|
||||||
|
10001000101010000010100000000010000000101010001000100000100000101
|
||||||
|
10111010101010101110101111111111101010101111101011111010101010111
|
||||||
|
10101010101000100000001000001000001010100010001000101010101010001
|
||||||
|
10101011101011101011111111101010101011111011101010101110101110111
|
||||||
|
10000000100010001000100010000010101000000000001010001010001000001
|
||||||
|
10101010101110111111111010101111111110111111101011111011101011111
|
||||||
|
10101010101000000010101010101000100010100000001010001000001000001
|
||||||
|
10101011101011111110101011101010101110111111101010101011101111111
|
||||||
|
10101000101000100010101000000010100000001010001010100010101010101
|
||||||
|
10111111111010101110101110101111101111111010111011111010111010101
|
||||||
|
10000010101010101000100010101000100010000010101010000000100000001
|
||||||
|
11101110101110101010111010111010111111111011101110111010101011101
|
||||||
|
10001000001000101010100010100010100010101000100000001010001010001
|
||||||
|
11101110111110101011111010101111101010101010111111111011111111101
|
||||||
|
10000010001000001000100000000000001010001010100010001000000010101
|
||||||
|
10101110101010111010101011101110111110101110111010101110111110111
|
||||||
|
10101010101010001010001010100010100000100010100000101000000000001
|
||||||
|
11101011101010111111111110111110101111101110111010101010111111101
|
||||||
|
10001000000010101000100010100000000000101000001010101010100010001
|
||||||
|
10111110111010101011111010101110111111101110101110111011101010111
|
||||||
|
10001000001010001000101010001000101000000000101000000000101010001
|
||||||
|
10111010101011111110101011111011101110111111111111111110111011101
|
||||||
|
10100010101000001010000010100000001000000010000010100010101000001
|
||||||
|
11101011101011111011101010101011101011101111111010111010101011111
|
||||||
|
10101010001000100010001010001010101010100010000000000010001000101
|
||||||
|
10101110101110111010101011111010111010101111101110101111111010101
|
||||||
|
10001000101010001000101000100000100010100000000010100000001010001
|
||||||
|
11111111101011101011101110101111111110101111101111111011101111101
|
||||||
|
10100010000010000010000010100010100010101010101000000000101000001
|
||||||
|
10111011111111111111101111111010101110101010101111111110111110111
|
||||||
|
10001010000010100010001000000010101000001000100000001000001000101
|
||||||
|
11101010101110111010111010111110101111101011101111111111111011101
|
||||||
|
10101000101000100000001010101000000000001000100000100010000000001
|
||||||
|
10101110111010101010111111101110111110111011111111101011101110111
|
||||||
|
10000000000010101010000010001000001000000010001010001010001000101
|
||||||
|
11101111111010101110111110111110101011101010111011101010111011101
|
||||||
|
10001010100010101000100000000000101010001000000000101010001010101
|
||||||
|
10111010111110101011101010111110111011101111101110111010101110101
|
||||||
|
10000010000000001010001010100000100010000010001000100000100000000
|
||||||
|
11111111111111111111111111111111111111111111111111111111111111103
|
||||||
302
maze.cxx
Normal file
302
maze.cxx
Normal file
@@ -0,0 +1,302 @@
|
|||||||
|
#include <chrono>
|
||||||
|
#include <iostream>
|
||||||
|
#include <memory>
|
||||||
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <sys/ioctl.h>
|
||||||
|
#include <termios.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
|
class Entity {
|
||||||
|
public:
|
||||||
|
size_t xIdx;
|
||||||
|
size_t yIdx;
|
||||||
|
|
||||||
|
enum class Move {
|
||||||
|
Up,
|
||||||
|
Down,
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
};
|
||||||
|
|
||||||
|
Entity(size_t x, size_t y) : xIdx(x), yIdx(y) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
class Maze {
|
||||||
|
public:
|
||||||
|
size_t rowSize;
|
||||||
|
size_t colSize;
|
||||||
|
std::unique_ptr<Entity> player;
|
||||||
|
std::unique_ptr<Entity> start;
|
||||||
|
std::unique_ptr<Entity> end;
|
||||||
|
std::vector<std::vector<uint32_t>> pntr;
|
||||||
|
|
||||||
|
Maze(size_t rowSize, size_t colSize) : rowSize(rowSize), colSize(colSize) {
|
||||||
|
pntr.resize(colSize, std::vector<uint32_t>(rowSize, 0));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class Game {
|
||||||
|
private:
|
||||||
|
struct termios term_state;
|
||||||
|
size_t termColSize;
|
||||||
|
size_t termRowSize;
|
||||||
|
std::unique_ptr<Maze> maze;
|
||||||
|
bool quitGame;
|
||||||
|
bool winGame;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Game() : quitGame(false), winGame(false) {}
|
||||||
|
|
||||||
|
void getTermSize() {
|
||||||
|
struct winsize w;
|
||||||
|
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
|
||||||
|
termRowSize = w.ws_row;
|
||||||
|
termColSize = w.ws_col;
|
||||||
|
}
|
||||||
|
|
||||||
|
void termTooSmallHandler() {
|
||||||
|
if (termColSize < 2 * maze->rowSize || termRowSize < maze->colSize) {
|
||||||
|
std::cout << "Terminal is too small to display the whole maze.\n"
|
||||||
|
"Either make the terminal window bigger, or use a smaller maze map.\n";
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void getMazeSize(const char *path) {
|
||||||
|
FILE *file;
|
||||||
|
if (!(file = fopen(path, "r"))) {
|
||||||
|
std::cout << "Couldn't find map file. Check file path.\n";
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
char ch;
|
||||||
|
size_t x_cnt = 0;
|
||||||
|
size_t y_cnt = 0;
|
||||||
|
bool cnt_x = true;
|
||||||
|
while ((ch = getc(file)) != EOF) {
|
||||||
|
if (ch == '\n') {
|
||||||
|
++y_cnt;
|
||||||
|
cnt_x = false;
|
||||||
|
} else if (cnt_x) {
|
||||||
|
++x_cnt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
maze->rowSize = x_cnt;
|
||||||
|
maze->colSize = y_cnt;
|
||||||
|
}
|
||||||
|
|
||||||
|
void restoreCursor() { std::cout << "\033[u"; }
|
||||||
|
|
||||||
|
void saveCursor() { std::cout << "\033[s"; }
|
||||||
|
|
||||||
|
void zeroCursor() { std::cout << "\033[0;0H" << std::flush; }
|
||||||
|
|
||||||
|
void move(Entity::Move move) {
|
||||||
|
if (move == Entity::Move::Left && maze->player->xIdx != 0 &&
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx - 1] != 1) {
|
||||||
|
if (maze->player->xIdx == maze->start->xIdx && maze->player->yIdx == maze->start->yIdx) {
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 2;
|
||||||
|
} else {
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 0;
|
||||||
|
}
|
||||||
|
--maze->player->xIdx;
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 4;
|
||||||
|
}
|
||||||
|
if (move == Entity::Move::Down && maze->player->yIdx != maze->colSize - 1 &&
|
||||||
|
maze->pntr[maze->player->yIdx + 1][maze->player->xIdx] != 1) {
|
||||||
|
if (maze->player->xIdx == maze->start->xIdx && maze->player->yIdx == maze->start->yIdx) {
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 2;
|
||||||
|
} else {
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 0;
|
||||||
|
}
|
||||||
|
++maze->player->yIdx;
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 4;
|
||||||
|
}
|
||||||
|
if (move == Entity::Move::Up && maze->player->yIdx != 0 &&
|
||||||
|
maze->pntr[maze->player->yIdx - 1][maze->player->xIdx] != 1) {
|
||||||
|
if (maze->player->xIdx == maze->start->xIdx && maze->player->yIdx == maze->start->yIdx) {
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 2;
|
||||||
|
} else {
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 0;
|
||||||
|
}
|
||||||
|
--maze->player->yIdx;
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 4;
|
||||||
|
}
|
||||||
|
if (move == Entity::Move::Right && maze->player->xIdx != maze->rowSize - 1 &&
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx + 1] != 1) {
|
||||||
|
if (maze->player->xIdx == maze->start->xIdx && maze->player->yIdx == maze->start->yIdx) {
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 2;
|
||||||
|
} else {
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 0;
|
||||||
|
}
|
||||||
|
++maze->player->xIdx;
|
||||||
|
maze->pntr[maze->player->yIdx][maze->player->xIdx] = 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void freeMap() {
|
||||||
|
// Free memory for maze and entities
|
||||||
|
maze.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void allocMazeBuffer(const char *path) {
|
||||||
|
maze = std::make_unique<Maze>(0, 0);
|
||||||
|
maze->player = std::make_unique<Entity>(0, 0);
|
||||||
|
maze->start = std::make_unique<Entity>(0, 0);
|
||||||
|
maze->end = std::make_unique<Entity>(0, 0);
|
||||||
|
getMazeSize(path);
|
||||||
|
|
||||||
|
maze->pntr.resize(maze->colSize, std::vector<uint32_t>(maze->rowSize, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
void loadMazeToBuffer(const char *path) {
|
||||||
|
FILE *file;
|
||||||
|
if (!(file = fopen(path, "r"))) {
|
||||||
|
std::cout << "Couldn't find map file. Check file path.\n";
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t y_cord = 0;
|
||||||
|
size_t x_cord = 0;
|
||||||
|
|
||||||
|
char cur;
|
||||||
|
while (EOF != (cur = getc(file))) {
|
||||||
|
if ('\n' == cur) {
|
||||||
|
x_cord = 0;
|
||||||
|
++y_cord;
|
||||||
|
continue;
|
||||||
|
} else if ('4' == cur) {
|
||||||
|
maze->player->xIdx = x_cord;
|
||||||
|
maze->player->yIdx = y_cord;
|
||||||
|
maze->start->xIdx = x_cord;
|
||||||
|
maze->start->yIdx = y_cord;
|
||||||
|
} else if ('3' == cur) {
|
||||||
|
maze->end->xIdx = x_cord;
|
||||||
|
maze->end->yIdx = y_cord;
|
||||||
|
}
|
||||||
|
maze->pntr[y_cord][x_cord] = (uint32_t)(cur - '0');
|
||||||
|
++x_cord;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void print() {
|
||||||
|
const char sprites[] = " H*XO";
|
||||||
|
saveCursor();
|
||||||
|
for (size_t y_cord = 0; y_cord < maze->colSize; ++y_cord) {
|
||||||
|
for (size_t x_cord = 0; x_cord < maze->rowSize; ++x_cord) {
|
||||||
|
std::cout << sprites[maze->pntr[y_cord][x_cord]];
|
||||||
|
if (x_cord < maze->rowSize - 1) {
|
||||||
|
std::cout << ' ';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (y_cord < maze->colSize - 1) {
|
||||||
|
std::cout << '\n';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
restoreCursor();
|
||||||
|
}
|
||||||
|
|
||||||
|
void setTermDef() { tcsetattr(STDIN_FILENO, TCSAFLUSH, &term_state); }
|
||||||
|
|
||||||
|
void setTermRaw() {
|
||||||
|
struct termios raw;
|
||||||
|
tcgetattr(STDIN_FILENO, &raw);
|
||||||
|
tcgetattr(STDIN_FILENO, &term_state);
|
||||||
|
//// atexit(&Game::setTermDef);
|
||||||
|
|
||||||
|
raw.c_lflag &= ~(ECHO | ICANON);
|
||||||
|
tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
void clear() {
|
||||||
|
zeroCursor();
|
||||||
|
saveCursor();
|
||||||
|
for (size_t y_cord = 0; y_cord < termRowSize; ++y_cord) {
|
||||||
|
for (size_t x_cord = 0; x_cord < termColSize; ++x_cord) {
|
||||||
|
std::cout << ' ';
|
||||||
|
}
|
||||||
|
if (y_cord < maze->colSize - 1) {
|
||||||
|
std::cout << '\n';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
restoreCursor();
|
||||||
|
}
|
||||||
|
|
||||||
|
void checkWin() {
|
||||||
|
if (maze->player->yIdx == maze->end->yIdx && maze->player->xIdx == maze->end->xIdx) {
|
||||||
|
winGame = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void capture() {
|
||||||
|
setTermRaw();
|
||||||
|
|
||||||
|
char ch;
|
||||||
|
while ((ch = getchar()) != 'q') {
|
||||||
|
switch (ch) {
|
||||||
|
case 'w':
|
||||||
|
move(Entity::Move::Up);
|
||||||
|
break;
|
||||||
|
case 'a':
|
||||||
|
move(Entity::Move::Left);
|
||||||
|
break;
|
||||||
|
case 's':
|
||||||
|
move(Entity::Move::Down);
|
||||||
|
break;
|
||||||
|
case 'd':
|
||||||
|
move(Entity::Move::Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
checkWin();
|
||||||
|
if (winGame) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
quitGame = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void update() {
|
||||||
|
zeroCursor();
|
||||||
|
clear();
|
||||||
|
while (!quitGame) {
|
||||||
|
print();
|
||||||
|
std::this_thread::sleep_for(std::chrono::microseconds(41667));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (winGame) {
|
||||||
|
clear();
|
||||||
|
zeroCursor();
|
||||||
|
std::cout << "Congratulations! You have won the game.\n";
|
||||||
|
} else {
|
||||||
|
clear();
|
||||||
|
zeroCursor();
|
||||||
|
std::cout << "Keyboard interrupt! Quitting now...\n";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void startGame(int argc, char *argv[]) {
|
||||||
|
if (argc > 1 && argc < 3) {
|
||||||
|
getTermSize();
|
||||||
|
allocMazeBuffer(argv[1]);
|
||||||
|
termTooSmallHandler();
|
||||||
|
loadMazeToBuffer(argv[1]);
|
||||||
|
|
||||||
|
std::thread updateThread(&Game::update, this);
|
||||||
|
std::thread captureThread(&Game::capture, this);
|
||||||
|
|
||||||
|
updateThread.join();
|
||||||
|
captureThread.join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
int main(int argc, char *argv[]) {
|
||||||
|
Game game;
|
||||||
|
game.startGame(argc, argv);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user